cocos2D 2.x 텍스쳐 생성(+스프라이트)
int width = 320;
int height = 5;
int textureWidth = ccNextPOT(width);
int textureHeight = ccNextPOT(height);
unsigned int size = textureWidth * textureHeight * sizeof(ccColor4B);
ccColor4B * pixels = (ccColor4B *)malloc(size);
memset(pixels, 0, width * height * sizeof(uint));
for ( int y=0; y<height; ++y ) {
for ( int x=0; x<width; ++x ) {
int index = y * textureWidth + x;
pixels[index] = ccc4(60, 60, 60, 190);
}
}
CCTexture2D *textureOfBar = [[CCTexture2D alloc] initWithData:pixels pixelFormat:kCCTexture2DPixelFormat_RGBA8888
pixelsWide:ccNextPOT(width) pixelsHigh:ccNextPOT(height) contentSize:CGSizeMake(width, height)];
CCSprite *bar = [CCSprite spriteWithTexture:textureOfBar];
[bar setAnchorPoint:ccp(0,1)];
[bar setPosition:ccp(0,gameplayLayer.winSize.height)];
[self addChild:bar];
좀 쓸데없이 복잡한감이 없지 않아 있지만.. 어쨌든 성공 -,.-;;
참고url :Manually creating pixel data for a CCTexture2D results in a black sprite